Stake your Soul!
Spell Normal

Stake your Soul!

  • Archetype:
  • Vanquish Soul

  • View:
  • 1740




Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 54
Deck 57

Stake your Soul! — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

The card reliably converts a Vanquish Soul monster in hand into a Special Summon from the Deck, and the summoned monster returns to hand in the End Phase, so it can be reused without losing a card. Combo evidence supports a real role: it appears in 14 of 14 recorded boards with an average power index of 67.6, and it runs in 400 of 400 sampled decks. The score is held back because the effect only works with Vanquish Soul monsters, which caps generic portability. Its high deck inclusion and 3-copy usage are not counted as power in themselves.

Axis scores

Axis Score Evidence
Accessibility 70 Needs a revealable monster in hand and is live in the opening hand when one is present; 3 copies in 298 of 400 decks and 100% combo appearance (observed), but no searcher route in the text (inferred).
Combo & Conversion 75 Average power index 67.6 with examples at 100, 97 and 81, all built from 1 to 2 card lines (observed); the card's own role is not tagged in any combo (inferred from text).
Resource Economy 55 Reveal costs no card and the summoned monster returns to hand, giving repeatable body reuse rather than card advantage (verified from card text).
Effect & Interaction 15 The text has no negation, removal or hand-trap effect, so opponent interaction is essentially absent (verified from card text).
Material Utility 10 It is a Spell and provides no material body; the monster it summons returns to hand at End Phase (verified from card text).
Resilience & Flexibility 45 It is a hand-activated Spell that can be negated, and it is limited to one activation per turn; it is used across several Vanquish Soul and K9 homes, which adds some redundancy (observed).
Deck-Building Efficiency 60 It is run 2 to 3 copies in most decks and needs no garnets, but the legal copies field says 1 for Master Duel, which conflicts with observed usage (observed, unresolved).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: Archetype lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable deck-to-field Special Summon of a Vanquish Soul monster that returns to hand, so it costs no card
  • Appears in every sampled combo board (14/14) with an average power index of 67.6
  • Heavily run across the Vanquish Soul and K9 homes (400 decks, 3 copies in 298)

Weaknesses

  • Only usable with Vanquish Soul monsters, which limits generic portability
  • Activation can be negated, and it is one use per turn
  • No direct interaction, and it provides no material body
  • Its legal copies value (1) conflicts with observed 3-copy usage

Counters / choke points

  • Negation of the Spell on activation (Ash Blossom & Joyous Spring appears as a top partner, so it is likely in the same meta)
  • Disruption that removes the revealed monster from hand before activation

Best use

Repeatable Vanquish Soul engine: reveal a monster and Special Summon a different-named Vanquish Soul from Deck, returned at End Phase. Decks: Vanquish Soul, K9 (Vanquish Soul builds). Suggested copies: 3.

Evidence & gaps

  • Verified: Reveal 1 monster in hand, Special Summon 1 different-named Vanquish Soul monster of the same Attribute from Deck, return it to hand in the End Phase, 1 activation per turn (card text); No negation, removal or hand-trap effect in the text (card text)
  • Observed: Appears in 14 of 14 recorded combos with an average power index of 67.6 (combo data); Runs in 400 of 400 sampled decks; 3 copies in 298 decks, 1 copy in 97 (deck data); Inclusion 87.5% to 100% across four archetype homes in usage statistics
  • Inferred: Its searcher route is absent, so it depends on a monster already in hand; Its role as a combo enabler comes from the text, because no combo tags its role; Generic portability is capped because the effect requires the Vanquish Soul archetype
  • Data gaps: legal copies lists masterduel=1 while 298 of 400 decks run 3 copies; unresolved, so no banlist modifier was applied No combo tags its role (starter role, searched-for role, material role and payoff role are all 0 across 14 appearances), so the role rests on text top partners are deck co-occurrence within the Vanquish Soul archetype, not causal synergy No dated metagame sample supplied, so meta power is null











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